A gentle point-and-click adventure set over one summer in a harbour town.
No press releases, no scores out of ten without an explanation. Just what the game is like to live with. Big Bass Splash.
Read the review «Big Bass Splash» →
Adventure · 4.6★
How much space it takes and how quickly it drains a phone — both are in the review.
We count how often ads interrupt play and what the paid version actually removes.
A review only goes up after at least a week with the game, not after ten minutes of the tutorial.
Every review says plainly whether the game works on a plane or a train without signal.
A gentle point-and-click adventure set over one summer in a harbour town.
Classic card games with a decent offline opponent and no forced online play.
A pocket role-playing game with a real story and turn-based fights you can pause.
A short story game about a night shift in a small town. Two evenings long.
Most card apps push you online and pad the game with currencies. Card Club keeps the classics and a competent offline opponent that does not cheat.
Everything here can be paused mid-level without losing anything.
A week with the game, the purchases bought with our own money, and notes taken as we go.
Seven games you can start and finish without a calendar reminder.
Where we stop recommending a game, no matter how good it is.
«A gentle point-and-click adventure set over one summer in a harbour town.»
«Classic card games with a decent offline opponent and no forced online play.»
«A pocket role-playing game with a real story and turn-based fights you can pause.»
A number without an explanation tells you nothing. We give a short verdict instead, and say who the game is for.
No. We buy every game and every in-app purchase we write about, and we do not run sponsored posts.
A short quote with a link is fine. For anything longer, write to us first.
Readers suggest most of them by email. The rest come from what we see people playing around us.